Chapter 01

FOUNDATIONS

Visual Basic SQL Server Sybase Systems Analysis Business Logic

I started out as a consultant — which meant stepping into entirely new verticals on the fly and learning their business logic. I spent my time writing code and keeping infrastructure running for places like MetLife, AllianceBernstein, and under Deloitte, a major musicians' pension fund.

User interfaces were still pretty primitive. The technology wasn't sophisticated enough to be flexible — everything from layout to data entry was rigid and unforgiving.

Dealing with those constraints taught me how complex systems behave under pressure. But more importantly, it forced me to look closely at how different groups of people — from Wall Street analysts to institutional fund administrators — actually interact with technology when the tools themselves aren't doing them any favors.

FRAME 01 → 02
Chapter 02 // The Pivot

THE
BUILDING
PHASE

A period of independent consulting, community volunteer work, and family care.

TIB //

The Independent Builds

Long before the internet was widespread in India, I built a cross-border photo-gifting platform connecting the US and India. Navigating those early infrastructure gaps gave me a firsthand education in user behavior, market readiness, and the massive distance between a good idea and a working ecosystem. Years later, I stepped away from enterprise constraints to apply these brutal real-world lessons to a new e-commerce venture serving the Indian diaspora.

THI //

The Human Interface

Community tax preparation. I worked directly with people navigating the added weight of illness or age while trying to deal with a convoluted institutional system. I acted as their human interface — absorbing all that administrative complexity so they didn't have to. The most rewarding design problem I've ever solved required no screen.

UUT //

The Ultimate Usability Test

Honestly, raising my child taught me more about intuitive design than any certification could. Kids are the ultimate usability test. Watching how they interact with technology forced me to stop thinking about screens as machines to operate, and start seeing them as spaces where we build or break attention and trust. It was a daily, real-world lesson in how deeply software shapes human behavior.

FRAME 02 → 03
Chapter 03 //The Convergence

CURRENT WORK

Interfaces have finally become what they always should have been: direct, visual, and spatial. With AI, what used to take forever just to get one screen done has completely collapsed. The technical implementation and coding are no longer the bottleneck, allowing me to focus entirely on the creative problem-solving. My first small portfolio is my first real experiment with this new workflow.

PD&S //

Product Design & Strategy & NICHE SOCIAL MEDIA APP

Translating messy, real-world operational workflows into highly intuitive digital layouts inside Figma. I specialize in bridging the gap between raw conceptual ideas and clean, production-ready design architectures — turning data interfaces into clear, functional spaces for community tech.

NCD //

No-Code Development & (noreply.app)

Building simple digital spaces for honest human feedback. I used FlutterFlow to build and launch noreply.app, a functional app that gives users a single new prompt every day to respond to completely anonymously. It was an experiment in stripping away the bloat of traditional social media to see how fast a clean, functional tool could be deployed.

D&OP //

Data & Operations & AARP

Untangling messy data to keep community programs running smoothly. I clean and organize event management spreadsheets for AARP's regional scheduling. By fixing formatting errors and sorting the data behind the scenes, I make sure the public-facing local events coordinate perfectly without any administrative glitches.

End of record — beginning of conversation

NOW I'M
INTENSELY
CURIOUS.

I am driven by what I can build next. But for now, I have built mindcraft—a playable, Minecraft-themed webpage designed to help users clear their minds by channeling frustration into smashing blocks. It was a fast experiment in using nostalgic gaming mechanics as a tool for immediate stress relief. Go check it out by exploring the link below: